Increases [Fire Bolt], [Cold Bolt], [Lightning Bolt] damage by 10%. Adds max MDEF, HP, SP and ASPD per refine. Increases max HP (more per 2 refine). While invisible use this skill to follow an enemy undetected but still attack-able by spells that hit an AOE. Recommended to use this on a +15 or higher headgear for its full effect. Skill to copy flying kick/ tatami + storm gust Stats . Adds INT, AGI, MDEF and can also add ATK and Flee. Knockback effects still apply and cancel Close Confine. Benefit greatly while leveling, farming, or fighting anywhere a Soul Linker buff is allowed and carried over. Vit balance def to 120 with griimtooth for high vit/ low vit use combat knife. Adds AGI, VIT, MATK, MDEF. High AGI, High STR, High INT and Moderate to High DEX is required to be an effective build. Adds MATK per refine, can cast Soul Drain when using spells. (Recommend total of HP +7% and up). Shadow Chaser Use remaining skill points as you want. At +11 Reduces ACD. Adds max HP, SP (more per 3 refine) At +7 and 9 reduces fixed cast time. Fresh off the boat you are! For experienced players and high level content. Get with matk, var cast redux, or aspd enchants as needed. Increases long range damage by 5%. At +9 has a chance to increase magic damage and further increases Fire and Neutral magic damage. This page was last edited on 19 July 2020, at 15:21. Best used in the set. Lv 100-110 Best, most ridiculously over priced, lower headgear in game. Higher ASPD bonus than deleter if you really need it. At +11 Reduces delay after skill (ACD) by 20%. Reduces delay after attack by 1% for each level of. Can Add ranged attack, ATK, MATK, or critical power If +7 or 9. This is different for each browser so look up how, it is a similar process to refreshing your page. Helps you spam your skills, especially bolts and your aoes. [Red Ferus Card] Adds a 4% chance of casting Level 4 Fire Bolt. Adds MATK, max HP and SP per 3 refines and more at base INT 120. Combos with broken chip 2 to give 12 int total, and riot chip to give 50 Matk. Several enchants are available to this item, making it very flexible. Best used with temporal boots. A starter weapon with MATK bonus, 0 weight. Level range to join the first bracket of Gramps quests. Additionally Shadow Spell works only on close range weapons like daggers. Shadow Chaser Skills. La página y foro más completo sobre el RO: guias, base de datos, builds, character y skill simulator, quests.. Aim for int enchants or agi if you're having troubles reaching 193 aspd. Reproduce để học skill job 3, nên học Duple Light ủa AB vì hợp tính chất của đường build này. Shield that gives matk% and aspd. Root of Corruption at Old Glast Heim (normal mode), Realized Root of Corruption at Old Glast Heim(hard mode). Additionally Shadow Spell works only on close range weapons like daggers. At +7 adds ASPD and adds more MATK for each level of Shadow Spell learned. Otherwise, its a nice card to combo with the normal vesper card for more mdef piercing. [Laurell Weinder Card] Adds a 4% chance of casting Level 4 Cold Bolt, or Level 4 Frost Nova on the target when performing a physical attack, where the level of the skill is equal to, to a maximum upgrade level of 10. Make sure to spend your skill points! Decreases STR. Remember, Contract with the Wealthy Merchant is available daily for extra experience. At +9 and 11 Increases. A for fun card that adds an AoE when you're hit and also is a combo with. Level 1 – SP Cost: 40 – Probability: 30% – Skill Level: 1 – Duration: 60s. An alternative area is Beach Dungeon 3 where you will fight Thara Frogs and Megalodons. Best used with some/all of the set. Reduces physical damage taken from boss monsters by 30%. A very good card that gets you more mdef piercing vs bosses. This build tips storm gust frozen enemy/non frozen direct strip he wont have higher dex than you will success most of the time in full stripping. Become invisible for a time, yet immobile. Can cast a variety of skills when being attacked. Best used with some/all of the set. While some item cast spells have been made to. Nice boost to stats and Mdef piercing is always welcome, even if it doesn't work on bosses. Can be enchanted with stat 1~3, 1-3 times. Increases magical damage inflicted on XXX elemental monsters by 3%. Increases physical damage inflicted on Neutral elemental monsters by 20%. A good alternative to Rainbow Scarfif the sp penalty is too much for you. That is correct, you cannot autocast 3rd job skills. Combos with Illusion Engine Legs. But what makes it so special is this class' ability to combine ATK and MATK attributes to leave enemies with no other option but to accept its fate, DEATH. If using. 8% damage reduction against Neutral element. Gives alot of matk when over refined and gives up to 50% bonus damage to bosses when equipped with Celine's Brooch (1)​. Adds a decent bonus damage to fire spells. Best used as a gimmick with. Absolute must have for magical classes due to its Mdef piercing. An enchantable accessory from GMT. Best used with some/all of the set. Incubus and Succubus rolled into 1 pet, then topped with neutral redux. Immune to Frozen and MATK boost, get if you can afford. Level 2 – SP Cost: 45 – Probability: 28% – Skill Level: 1 – Duration: 80s Head back outside to the city or to your favorite city as they will all have a custom Warper NPC. Adds hard defense bypass and based on refine, ASPD and neutral damage resistance. Best used in the set. or depending on what you are fighting Gold Dragon Plate [1] / Vit Soutane [1] (preferably with Vit Blessing and preferably VIT enchants. Adds MDEF and a chance to reflect magical damage back to the attacker. Shadow Chaser … [Hill Wind Card] Adds a 4% chance of casting Level 4 Lightning Bolt, to a maximum upgrade level of 10. Adds STR, VIT, ATK, fire resistance. Righ now, I'd rank those build as follow (IN MY EXCLUSIVE OPINION): Tank>Fatal menance>Triangle Shot>Auto Shadow Spell Adds ATK, resistances, and can cast Chaos around you. Transfer all status ailments by chance to those attacking you or those you attack by chance (does not cure you of them). Incubus Horn + Demon MaskGives a great ASPD bonus. Auto Shadow Spell is a unique Shadow Chaser build which relies on high ASPD and high MATK to deal AoE damage primarily through autocasts triggered from the Shadow Spell skill. When combined with Singing Pere Card: Increases Metallic Sound damage by 50%. Commonly copied spells are e.g. 5. Boosts ATK per 2 refine, and more at +9 along with ASPD. Only use this if you're having problems getting to 193 aspd. Adds MATK, resistances, HP and SP recovery. I don't play PVP at all yet so I want to play all classes as PVM only. On iRO, this skill is shortened to Shadow Spell. Tell her you will do it and go buy a red potion from the store. Adds more max HP per 2 refine. Allows use of. Auto casts powerful spells when receiving physical attacks and when dealing magical attacks. Really shines when over refined, making it ideal for cards that give bonuses for high refine rates. Created Date: 11th October 2018 ATK + 2%, MATK + 2%, MaxHP + 2%, MaxSP + 2%, Chance to cast Fire Bolt lvl 3 with each melee physical attack. Here you will be greeted and guided to the Main Office building. Shadow Spell (Alt: Auto Shadow Spell) is a 3 rd class active skill available as Shadow Chaser. As this guide is PVM Focused, I will not be going into PVP so some parts you are expecting won't be here. It will also activate when using bow type weapon. Shoot 3 arrows at a target and has a low chance at knock back. Stronger than the magic set but harder to get. or New Wave Sunglasses (or slotted awakened version New Wave Sunglasses [1]), or Maelstrom proc is dangerous though due to its large aftercast delay. Additionally Shadow Spell works only on close range weapons like daggers. Again Holy elemental spells are effective in, Fish monsters are mostly Water as is the case in. Adds max HP (more per 2 refine) At +7 reduces variable cast time. Adds resistance to all elements, MDEF , max SP per refine and can leech SP. Also a part of the libraian set. Tricky to switch on the fly as ranged, due to having very different gears for each build. At +7 Increases long ranged physical damage. For those who have picked a STR based Auto Shadow Spell Build, Rune Knight and Guillotine Cross skills are available. 2nd most/least expensive slotted middle headgear. Auto Shadow Spell Builds can copy nearly any Warlock or Sorcerer skill provided they have INT as the damage will be based off of that. Your party members may have enough job levels to let you copy the wanted skill off of them, simply use turn on repoduce and use the duel feature to get hit with it and. Adds MATK (more per refine), ASPD. SP increase is negligible due to indulge. Can auto cast a variety of skills when attacking. Reduces damage taken from normal monster by 25%. Simply grind with the dagger you just got from Eden Equipment Quest #2 until level 71 in the Orc Dungeons. Can copy up to second job skills. Best used in the set. Completely bypasses the mdef of 2 races depending on armor. Auto Shadow Spell/Invisibility ASPD is very crucial in triggering Auto Shadow Spell. Can Leech SP and HP. Get with spell/aspd+rm enchants. Increases Flee per refine. Meteor Storm - Favorite spell to autocast. You can turn in place using /bingbing or /bangbang allowing you to control your facing direction and there for movement direction. If Stat is 120+ Reduces fixed cast time and ranged attack power, can be enchanted heavily though somewhat random. Auto Shadow Spell – Magic skills learned through intimidate and reproduce can be cast through Auto Shadow Spell. Only get if you're using a. Combo withNeo Punk Card (Shield): bypass 50% MDEF of Formless and Demon monsters, Ancient Tree Bradium Golem Cobalt Mineral Dolor of Thanatos Draco Egg Hell Apocalypse Naga Nepenthes Pinguicula Zakudam, Fire Frilldora Jungle Mandragora Fruit Pom Spider Curupira Rigid Lava Golem, Soul Fragment Red/Yellow/Green/White/ Blue Teddy Bear. Adds ranged attack, ATK, MATK, and critical power per 3 refine. (It will become the same system as sage's auto-spell) Homunculus A very good card for those going  the water route. Decent matk bonus and also adds some aspd when using, All stats +10, Max HP/SP +5%, Ignores physical and magical defense of. Shadow Chaser (3rd Job) Skill Translation. Adds MATK (more per 2 refine), ASPD (more per 3 refine). Skill Build: Shadow Formation 3 Deadly Infection 5 Reproduce 10 Shadow Spell 9 Body Painting 1 Masquerade-Enervation 1 Masquerade-Groomy 1 Masquerade-Ignorance 1 Masquerade-Weakness 1 Masquerade-Laziness 1 Masquerade-Unlucky 3 Manhole 3 Invisibility 5 ASPD is very crucial in triggering Auto Shadow Spell. At +11 reduces after cast delay. Highest flat matk from a pet, and has an auto cast. Has a chance to Cast Wind Blade > (Wind Property). [Ring of the Ancient Wise King] Adds a 4% chance of casting Level 4 Water Ball, on the target when performing a physical attack, where the level of the skill is equal to, and where the chance to cast is increased by 1% per upgrade level, of the item past the upgrade level of 4 to a maximum upgrade level of 10. Cheap slotted middle headgear. Commonly copied spells are e.g. At +9, increases more resistances. Talk to the Agi Acolyte after that to get a speed boost. Adds quite a bit of stats that are chosen randomly, can give a special stat such as; max HP, SP ATK, MATK, ASPD, or cast delay reduction. Otherwise, its a nice card to combo with the normal kiel card to get close no after cast. MATK +20 Every refine increase MATK. bow type shadow chasers take advantage of their range to take down opponents before it can reach them. Good for keeping out of direct combat and great for leveling. An excessively exensive and overly difficult alternative to. Give a large boost to INT and Matk when worn as a set. Adds Dex, Max HP and ranged attack damage. Combo piece with Illusion Bazerald (2). Cheap lower headgear that effective at all levels of play. Adds MATK, Fire and Neutral magic damage. Jack of all trades, master of none, the Shadow Chaser, (SC for short) is very versatile for the fact that they can copy most skills of players or monsters. Reduce variable casting time by 5%, increases neutral property magical damage by 5%. 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